Christopher Erb delivered the first keynote for AdTech 2012. He gave us some insights on how EA and the gaming industry are doing. Well, the gaming industry has seen incredible growth, not surprising given the fact that from 200 million gamers on EA products (across PlayStation, Xbox and PC games) in 2001, their consumers grew to 1.5 billion, using a wider range of platforms (playing on consoles, mobile, social platforms and even in browser). Christopher Erb mentioned that EA forecasts to gaming industry to be worth $115 billion US by 2015. For the largest electronic entertainment company (EA), this is a pretty good omen. To harness this important growth and stay on top of their game, EA’s mission statement is to “create connected experiences that ignite the emotion of sports”. Their focus was on delivering a connected and global experience across each platform, whilst providing a tailored experience for each screen. In “connected”, you can read “online”, “across all electronic devices” but also “social”.
So how was this translated into the company’s games and advertising strategy?
EA has designed its offer to suit a global marketplace and make their games available to play at any time on any device from your TV to your mobile, including your computer, your portable console and your tablet. They are very focused on providing a “never off” and social gaming experience to their consumers. This is because they believe, like a lot of people in the advertising industry, that giving consumers all the opportunities possible to play and share anything about their product is the key to their continued growth. It is hard to disagree with that. You’ll tell me “a little less conversation, a little more action”, and you would be right to. Here are a few examples of the advertising and product development lead by EA in 2011:
SSX & Red Bull
Working on the launch of the latest edition of SSX, EA and Red Bull partnered as Red Bull was launching at the same time a snowboarding movie entitled “The Art Of Flight”. Embedding the other brand’s content on their (both very dynamic) social media platforms, the brands were able to create interesting interactions between the game and the movie. The in-game content was impressive, with gamers allowed to embody the movie’s characters and play on the slopes featured on the movie before its theatrical release.
FIFA 10 and Coca-Cola
During the development of the FIFA 10 World Cup, the developers had an idea for an ambitious and unique feature: What if you were able to kick the winning goal for your team, relive that moment that changed everything? Or even maybe change the course of history yourself? They wanted to make the real world cup games available to play just hours after they finished… And as a free service! EA Games made this possible (financially) by offering Coca-Cola sponsorship of the feature. The Coca-Cola Zero Story of the Finals was born.
Madden NFL 11 & Doritos
EA Sports was able to create a few games within Madden NFL 11 in 3D, an offer that could be quite exciting for gamers. This special feature was not advertised and hidden within the game. Months after the release, the company announced that bags of Doritos products would be sporting a code that will enable game owners to download the Doritos 3D mode (with the classic pair of red/cyan 3D glasses included in the bag). The gamers discovered a new and different feature of the game!

To give users the best experience possible whilst keeping within costs and avoid the price of their games to sky rocket, EA Sports has taken a collaborative and sponsorship route. An interesting strategy that has its obvious advantages: When you want to allow your consumers to play anytime and everywhere, whilst keeping cost down or giving away content for free, collaboration and sponsorship is definitly a great solution .
Christopher Erb added that collaboration is not limited to the digital world as they have been developing retail stores in airport, where people can play as well as buy local teams’ paraphernalia. They have also created sports bars in some of the Carnival Cruise Lines boats, giving passengers an occasion to watch sport as if they were in their local pubs as well as play EA games.
EA Sports strategy is rather simple: focus on collaboration and partner with signature brands to increase brand awareness outside the category. They are slowly turning into a lifestyle brand, a similar strategy adopted by sports brands like Adidas and Nike. With the ever increasing population of gamers and the number of platforms they can be reached on, this is definitely a smart move. From that strategy, Christopher Erb shared three key learnings that lead the EA brand where it is today: Value is crucial, content is king and collaborations are powerful.
It was good to see a brand strategy designed specifically for this brand. We are in a situation today where brands have a tendency to jump on the bandwagon for social or mobile. EA took a step back and realised that some things can be harnessed in a bigger overall plan: EA Sport’s was to bank on collaboration to create value and great content for their consumer. The rest came naturally.
An overall interesting keynote however, and it seems like a consistent critic about AdTech keynotes,there was nothing really thought provoking or ground breaking about Chris Erb's talk.I did find a few of these examples to be rather inspiring and will hopefully help some consider more advanced collaborations with other brands to bring better value and content to their consumers.
Marine
A Note on Christopher Erb:
As VP of Brand Marketing for EA SPORTS, Christopher Erb is responsible for driving strategy and marketing for the EA SPORTS brand. Christopher oversees a cross-functional team that focuses on consumer marketing, licensing, and brand partnerships. In addition, his team is responsible for partnership activation across franchises within the EA SPORTS label including Madden NFL, FIFA, Tiger Woods PGA Tour, NHL, NBA, NCAA, SSX and Fight Night.
He shared a few stats that could be of interest:
Note: This is American data.
- Gamers spend 55% more time watching entertainment than the average population.
- 90% of video games have a stronger opening day than movies
- 60% of people played video games in the last six months (comparatively 53% went to the movie)
- FIFA 12 sold 11 million copies globally; it was the biggest launch in the history of sport video games.
- Madden NFL 12 sold 90 million copies worldwide
- In 2011: 3,023,047,635 games were played for a total of over 140 billion minutes of gaming time.
- 53% of people played daily, 40% played weekly and 89% played more than 20 hours a week.
- The average EA Games’ user is 27 years old (vs. 31 years old industry average).